Illustration
& 3D Work (+GameDev)
I love drawing. I don’t do enough of it, but for me it opens up a whole new world. It’s my favorite outlet to create from nothing and anything.
I particularly enjoy working on complex and iterative textures (something I would like to also develop in other technical areas like making shaders and texturing for 3D work).
I also really love designing and tryign to come up with characters.
Sometimes they emanate from the most mundane.
Here you will find a selection of my most cherished illustrations, as well as my 3D animation and modelling as well as some GameDev work I’ve done the past year.
[Illustration & Animation] -
[Illustration & Animation] -
[Illustration & Animation] -
[Illustration & Animation] -
[Illustration & Animation] -
[Illustration & Animation] -
Sketches of visual assets for an unpublished VJing and realtime animating software (Digitalization of visuals in progress)
With the guidance of Lou Delmay
With the help of Lou Delmay
[3D Work] -
[3D Work] -
[3D Work] -
[3D Work] -
[3D Work] -
[3D Work] -
[3D Work] -
[3D Work] -
[3D Work] -
[3D Work] -
Imaginary room modelling exercice - Modelling in Blender & Texturing in Blender + Substance
Rendered with Cycles Post-Processing in Photoshop
MORE IN THIS SECTION COMING SOON ON APRIL 24
MORE IN THIS SECTION COMING SOON ON APRIL 24
Rendered with Cycles Post-Processing in Photoshop