Illustration
  & 3D Work (+GameDev)



I love drawing. I don’t do enough of it, but for me it opens up a whole new world. It’s my favorite outlet to create from nothing and anything.

I particularly enjoy working on complex and iterative textures (something I would like to also develop in other technical areas like making shaders and texturing for 3D work).
I also really love designing and tryign to come up with characters.
Sometimes they emanate from the most mundane. 

Here you will find a selection of my most cherished illustrations, as well as my 3D animation and modelling as well as some GameDev work I’ve done the past year.

       


[Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] -


Sketches of visual assets for an unpublished VJing and realtime animating software (Digitalization of visuals in progress)
Olive: Original Design + Walk Cycle Animated on Blender 4.1 (2021-2024)
With the guidance of Lou Delmay
Swayed by the wind: Original Drawing + Animation made on Houdini 20.0
With the help of Lou Delmay


[3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] -
Imaginary room modelling exercice - Modelling in Blender & Texturing in Blender + Substance
Rendered with Cycles Post-Processing in Photoshop
MORE IN THIS SECTION COMING SOON ON APRIL 24 MORE IN THIS SECTION COMING SOON ON APRIL 24

> Illustration & 3D Work (+Gamedev)
I love drawing. I don’t do enough of it, but for me it opens up a whole new world. It’s my favorite outlet to create from nothing and anything.

I particularly enjoy working on complex and iterative textures (something I would like to also develop in other technical areas like making shaders and texturing for 3D work).
I also really love designing and tryign to come up with characters.
Sometimes they emanate from the most mundane. 

Here you will find a selection of my most cherished illustrations, as well as my 3D animation and modelling work.

             




[Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] - [Illustration & Animation] -



Sketches of visual assets for an unpublished VJing and realtime animating software (Digitalization of visuals in progress)



Olive: Original Design + Walk Cycle Animated on Blender 4.1 (2021-2024)
With the guidance of Lou Delmay





Swayed by the wind: Original Drawing + Animation made on Houdini 20.0
With the help of Lou Delmay



I’m currently experimenting with typography and calligraphy




[3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] - [3D Work] -
Imaginary room modelling exercice - Modelling & Texturing in Blender + Substance
Rendered with Cycles
MORE IN THIS SECTION COMING SOON ON APRIL 24

MORE IN THIS SECTION COMING SOON ON APRIL 24